Quest log
Blog.
News from Chunkyard, and how to make your game with it.
Can you sell a game made with AI on Steam?
Yes, if you disclose it. Here's what Steam's AI rules ask for, which kind of disclosure a game made with Chunkyard needs, and what to check before you publish.
How Chunkyard uses AI, and what it doesn't do
A plain account of where Chunkyard uses AI, where it doesn't, how you stay in control, and what that means for the games you make.
How Chunkyard's pixel art engine works
Why Chunkyard never lets an AI model paint pixels directly, and how sprite specs, a linter, a reviewer and a style kit keep every sprite clean and consistent.
How to make a 2D game without coding
A beginner's guide to making a 2D top-down game with no programming, from picking the idea to exporting a build your friends can play.
How to make a farming game like Stardew Valley without coding
A step-by-step plan for building your own top-down farming sim, from the first crop to a full year of seasons, with no programming or drawing.
How to make a pixel art game when you can't draw
Four realistic ways to get pixel art for your game without drawing it yourself, what each costs you, and how to keep everything looking like one game.
How to make a 2D survival game without coding
How to build a top-down survival game with hunger, crafting and night-time enemies, step by step, without programming or drawing.
How to make a top-down RPG like Zelda without coding
How to plan and build a top-down action RPG with towns, dialogue, locked doors, dungeons and a boss, without programming or drawing.
How to make a video game with AI (without getting a generic one)
What AI can and can't do for a first game, and a step-by-step way to build a 2D game with it while staying in charge of how it looks and plays.
RPG Maker vs GDevelop vs Chunkyard: which no-code game maker fits you?
An honest comparison of three ways to make a 2D game without coding, including when Chunkyard isn't the right choice.