· Jason Louro
Can you sell a game made with AI on Steam?
Yes, if you disclose it. Here's what Steam's AI rules ask for, which kind of disclosure a game made with Chunkyard needs, and what to check before you publish.
Yes. Steam allows games made with AI-generated content, as long as you disclose it and the content isn't illegal or infringing. Valve has allowed this since January 2024, and AI disclosures are now common: about half of the games released on Steam in October 2026 carried one, according to one analysis of public Steam data.
Here's what that means if you make your game with an AI tool like Chunkyard.
Steam's two kinds of AI content
When you fill in the Content Survey in Steamworks, Steam splits AI content into two kinds:
- Pre-generated: content made with AI tools during development that ships with your game. Art, music, dialogue and store assets count.
- Live-generated: content an AI makes while the game is running, like an NPC whose replies come from a model. This kind also requires you to describe your guardrails against illegal content.
In January 2026 Valve clarified that the disclosure is about content players see, not tools used behind the scenes, like a coding assistant (PC Gamer).
Your disclosure appears on your store page.
Which one applies to a Chunkyard game
A game exported from Chunkyard plays the art, music and content you made with it. It runs on its own, offline, with no account, and never calls an AI model while someone plays. So it contains pre-generated AI content, and that's what you'd disclose.
Be specific in your disclosure. Something like this works:
The art, music and some game content were generated with AI tools during development. Every sprite was reviewed and approved by the developer before going into the game.
Edit it to match what you actually did, especially if you replaced generated art or music with your own.
Do you own a game made with Chunkyard?
Yes. The games you make are yours to share, sell or keep to yourself, and your game lives as plain files in its own folder. Chunkyard's terms of service will spell it out: you own your game and the art and music generated for it.
What an export gives you
File → Export… builds your game for Windows, macOS (from a Mac), Linux and the web, after a check for problems. The desktop builds carry your game's name, version, author and icon. Each export comes with:
- the licenses for the Chunkyard runtime and the third-party software inside it
- credits for any sound effect packs your game uses
- a signing kit, with the commands for signing and notarizing the app with your own certificate
Exports aren't signed for you. Windows and macOS warn about unsigned apps, or refuse to open them, so sign yours before you sell it outside Steam.
What it takes to publish on Steam
Steam's process is the same for any game:
- Join Steamworks and pay the $100 Steam Direct fee for your game. Valve pays it back once the game earns $1,000. Steam requires 30 days between paying the fee and releasing.
- Fill in the store page: description, screenshots, capsule art, a trailer if you can, and the Content Survey, including the AI disclosure.
- Put the page up as Coming Soon at least two weeks before release, and earlier is better, so people can wishlist it.
- Upload your build with Valve's SteamPipe tools, one build per OS, and pass Valve's review.
- Release when you're ready.
Store and build reviews take a few days each. Check Valve's Steamworks documentation for the current rules before you plan dates.
Before you publish, check these
- Nothing in the game is someone else's character, logo or music.
- Your AI disclosure matches what's in the game.
- The game runs on a clean machine, not just yours.
- A few people outside your circle have played it.
- Your store page screenshots show the game as it really is.
Players respond better to an honest disclosure than a vague one. If you hand-edited sprites or wrote the story yourself, say so.
Not on Steam? Same idea
The web export suits itch.io, which runs browser games on the page. itch.io and other stores have their own rules about AI content, so check each store's current policy before you upload.
I'm not a lawyer, and store rules change, so read Valve's current guidelines before you publish. If you want to know more about how Chunkyard itself uses AI, I wrote that up here.